Medieval Huntress

Zbrush Sculpt

Zbrush Sculpt

Low poly and UVs/texture sets

Low poly and UVs/texture sets

Primary References

Primary References

Real-time character based on one of the concepts by Lee Do Kyung:
https://www.artstation.com/artwork/NVnqb

This is my final project for my 3d Character Development class abroad in Montreal! High poly done in Zbrush and XYZ textures for the face, low poly and UVs done in maya, texturing done in Substance Painter and rendered in Marmoset. Compared to my previous projects, I raised my polycount and number of texture sets to allow for more detailed close ups and a cleaner silhouette overall. The full character body and accessories are 62k tris and 14k for the head and eyes. Throughout the process I wanted to keep the model clean in and out of Zbrush and focused on details near the edges after the primary shapes were down. I split the sculpt into pieces and focused on overlapping shapes and construction details.

Overall, I am happy with how this turned out and can't wait to get started on the next project! I am extremely grateful for the feedback and direction given by Christopher Cao and my peers.

Date
May 6, 2022